v0.16.0
This update focuses on seasonal events, namely, Halloween. Enjoy the spooky sky, and pick up a pumpkin chair (make your own in the workshop, but it will be time-limited). This update also brings tougher Cog buildings, glasses, a couple more sticker rewards and some battle improvements. Happy testing!
Features
- Added Halloween decorations, spooky skies, glowing street lamps and the flying witch. Halloween runs from October 27th to November 1st PST.
- Added pumpkin chairs and functionality for limited time items to the clothing shop.
- Glasses are now available in the clothing shop, and workshop.
- Idle Toons now fall asleep after a couple of minutes, they will not log out for being AFK.
- Short Circuit and Rapid Fire stickers can now drop from two and three story Cog buildings.
Modifications
- Increased Cog health on higher building floors and adjusted several Cog encounters.
- Drop can now hit lured Cogs.
- Other gags can now be used alongside Drop animations.
- Bill Lure mastery echoes now provide a Trap damage bonus.
- Improved the timing of gag hits, Cog attacks and damage displays.
- Fish rarity now appears when catching and selling fish.
- Minigame reward counters now show the actual jellybean payout (broken cannon game).
- Refreshed the Flow meter with different artwork and speed symbols.
- Changed the Trap track color to green.
- Polished clothing shop tabs and item labels (centering issues).
- Updated chair seating positions to better fit each model (10% size increase).
- Replaced picnic table board games with simple picnic seating from the original game.
Bug Fixes
- Fixed teleports to friends on the same street failing to finish.
- Fixed the battle camera when joining a fight already in progress.
- Fixed battle reinforcements appearing in the wrong zone.
- Fixed Lured Cogs moving out of position and leaving their poses too early.
- Fixed locked Cog targets disappearing from the battle interface.
- Fixed battle characters pushing players.
- Fixed building reward saves getting stuck.
- Fixed building key usage totals to count completed entries and exclude refunds.
- Fixed Toons using building keys while elevator doors open not being "protected".
- Fixed multiple Toons not being able to use the same doorway.
- Fixed Gag Shop conversations placing camera angles outside the room.
- Added some missing collision to building roofs (may not have gotten them all yet).
- Fixed the game trying to reconnect after intentionally leaving Toontown.
- Fixed fishing milestone messages repeating.
- Fixed rescue plaques appearing inside diners causing them to crash the game whenever you try to enter them.