v0.10.0
We've been on a slight hiatus, but this update is bringing some foundational features to Toontown in Unity. This update will mainly focus on multi-toon battles, cog mechanics, and gag experience points. For this testing session we'll ensure these functions work as expected.
Features
- Horizontal and Vertical Sensitivity options added to settings.
- Multiple toons can now enter the battle.
- Inventory UI has been expanded with a gags tab.
- You can view the gags you've collected and how much experience they have.
- Book textures changed.
- Gag experience has been added but nothing happens once the experience bar is maxed. However, the experience points do not cap.
- Cog Mechanics have been added. Mechanics are a passive bonus each cog type will own.
- Flunky has been reworked to the following
- Attack: 5 -> 1
- Health: 15 -> 10
- Mechanic Added: Assistant (+1 Attack to other Cogs)
- Attack added: Clip-on-Tie (Deals 100% of attack to a single Toon). 75% chance to use.
- Attack added: Report Back (Adds +1 Attack to other Cogs). 25% chance to use if another cog is in the battle.
- Toons now gain the Cupcake Gag on creation/if they don't have any Gags collected.
Removed
- Clicking on cogs and toons has been disabled until the feature better aligns with the overall flow of the game.
- Animated prop buffs has been disabled until the feature better aligns with the vision of the game.
- All Cogs except Flunky has been removed from the streets.
- Debug Gags (Golden Cupcake, Red Cupcake) has been removed from the loadout by default.
Modifications
- Massive network refactor which allows faster development of new messages.
- Input System refactor which may break some existing functionality.
- Animated props behavior has been reworked.
- Cogs will join a battle only if there are more Toons that Cogs in the battle.
Bugs
- Main menu music will no longer be very loud for a brief period.
- Monkey head fixes.
- Mouse head fixes.
- Various minigame bug fixes.